First things first: what is a rogue game?
You only have one life and your put into a randomly made world/map. You must beat the game with said life. The best example of a rogue game is The Binding of Isaac. In that game you collect things that would either improve Isaac or make him worse which makes the randomly made levels harder than they already are and they are pretty hard to begin with. When you die you lose everything you have and you must start over from the very beginning of the game with nothing more than your basic attack and inside a brand new world that is randomly made each time. This is a normal rogue game, Why I am point this out? The new game Rogue Legacy is a rogue lite game. Now I just explained what a normal rogue game is, a rogue lite is the same thing but a little easier in some way, there is no real one way to define a rogue lite game as this one has its own way.
In Rogue Legacy you play a knight trying to get to a bottom of a mystery in a castle for some reason. The story is not a big deal, just a small reason to move forward. What makes this game a rogue lite game is what happens when you die. In Rouge legacy you have a linage and anything you found in your last play though will carry on to the next one. Things like armor and weapon blueprints, runes and gold. The gold is used to upgrade your families manor which will give you new classes and class upgrades as well with stat boost which will be passed down to each of your kids and to make the blueprints and runes usable. You are able to lock down a layout of one castle if you unlocked that option for updating your manor. There is a good and bad side to that mainly because you take a small hit to the gold you find but you will have the same map and will know where all the treasure chest, boot doors and castle teleporters are.
Linage is one of things that affect the gameplay, after your first knight, each one of your children will have a different trait.The trait is something that affects the gameplay in some way or another which you must consider. Some are good, some massively bad, some that cause mindfucks and some that do nothing. examples are:
Color blind that makes the game black and white(no affect on game play).
Vertigo that makes everything on screen upside down and reverse left and right (greatly affects game play).
Hypochondriac every time you get hit, large damage numbers appear but you still take normal damage(sort affect game play, you can’t believe what your damage numbers are so you will have to spend a lot of time watching your health)
and many more randomly chosen traits. They will show up whenever you pick one of your children so you will know what they have before picking one, also you can only pick one of 3 children each time and each child comes with a magic spell. It is rare to find another spell inside the castle to change what you have but it is very rare.
The gameplay is simple. You have a jump and then you and attack. It works like it should and very tight, not floaty(I know its not a word) or anything like that. You can add to that with the runes you find in the castle. The runes will fit in any of the armor slots, one in each spot. You are able to stack the same type of runes if you have them for all the different armor, an example would be able to jump six times because you have five jump runes and your normal jump. There are many to find randomly inside normal chest or special fairy chest. Fairy chest can only be open if you follow a special rule in a room that is is located or they are hidden inside a room when they are hidden there are no rules for opening them, you just have to find them. Fairy chest can also hold weapon or armor blueprints also.
The graphic and simple and lovely 2D side scroller goodness but the funny thing is depending on what trait you get, the colors could go black and white or a sepia tone with a grain effect and that’s one trait that would make everything close to the player become blurred out in a small circle(the near sighted trait). The colors are bright which i think is a god send and I have seen some nice variety that I seen in monster design but nothing really amazing yet, pretty much a lot of classic monsters.
The game cost 15 bucks and is out on steam, GOG and a few other sites but if you really want to support the developer Cellar Door Games directly, I would tell you to buy it from their site. It’s 15 bucks still but you also get a D.R.M. free version you can download at anytime, saved on a humble bundle account, when they finish working on the ports, you will also get the mac and Linux version too(it’s only out on P.C. right now), you can pay for it using Paypal, Amazon or Google wallet and you get steam keys so you can activate it there too if you choose to.
This game is addictive. I mean it, I started playing it 10 P.M. when i stop it was 6 A.M., I kid you not. This is the type of game that pulls you in with its awesome 16 bit graphics and keep you in with the whole “one more play”, it keeps you going with its hard difficulty but at the same time not cheap. In time with practice, the game can be beaten. It is nothing like I want to be the guy cheap but not going to hold you hand and make things ungodly hard. If you don’t believe, there is a demo right on the developer’s home page to try out.
Last thing I will say about the game, If you have a PC controller……us it. I don’t know how else to state it but just use it. It just helps a lot. The controls are touchy and the best way i am able t play had been with the controller.
I gave this game a 9 out of 10, a A- 4 and a half out of 5 stars……. its pretty damn good and I wouldn’t be shocked if you like me would put this game as you favorites for the summer of 2013.
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