I have just learn that Nintendo finally released the price and date of the Wii U for North America.
I have just learn that Nintendo finally released the price and date of the Wii U for North America.
Somebody had to be the first to start it up again. Last year, analysts clamored for months about the need for a Wii price drop, a din Nintendo quelled by actually dropping the price of the Wii to $200. On Industry Gamers, Janco Partners analyst Mike Hickey has kicked off the next round of calling for a discount, declaring that Nintendo needs to cut the price of the console to $150 to stop the declining sales and fill out as much of its install base as it can before its competitors’ motion controls hit the market.
“We believe they also need to generate strong hardware sales momentum into their competitors release,” Hickey said, “or face the draconian consumer perception of the Wii having a dramatically reduced entertainment value proposition over a faded technology innovation; Rock Band anyone?” In other words, with compelling motion control devices on the way from Microsoft and Sony, Nintendo needs to do something drastic to prevent the Wii from slipping from #1 to #1 by a smaller margin.
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I find it funny that analyst think that Nintendo would do that and i say this mainly because the Wii is still one of the hardest systems to find and i should know i been looking around at all of places online for one in hopes to get one when i get monster hunter tri(3) when it comes out in Tuesday April 6th, well thats the date what gamestop(click here to see yourself [already got 10 bucks down on that combo cause am not going to use the Wii remote to play that game thats a fact]) says its coming out so it might not since it hasnt been confirmed for any place other than japan where it came out last year in August(click here to see that also). To get the to point at what am saying, It makes no sense when Nintendo’s little system fucking prints money for them, i think they are Oprah rich now so it makes not point for them to lower the price any more than what it is now and there is still a fucking huge ass demand for it as it is anyway and their supplies as it is is no where near to close enough to fill said demand so they will always make money, also the reason why the sales of the Wii been going down is because of the simple fact that NO ONE CAN FUCKING FIND ONE see simple. If there are no Wiis to sell, than how can you sell them? Nintendo could even rise the price and still make something and i mean in fist fulls people.
Oh, Sunsoft, you shouldn’t have. Here we were, thinking no news from this day would cause our hearts to swell in our chests, sending us into fits of nostalgic joy. Then you come along and announce that a new installment in the long-dormant Blaster Master franchise not only exists, but is coming out in two days.
Yes, according to a recent Sunsoft press release, Monday’s WiiWare update will see the addition of Blaster Master: Overdrive, a sequel to the NES classic, priced at 1000 Wii Points. Like the original, Overdrive features both side-scrolling and top-down action sequences. Looking at the images posted on Sunsoft’s official site, it certainly seems to retain the same charm of the first game — if it also preserves the original Blaster Master‘s completely awesome theme song, we might not be able to stop ourselves from purchasing the game two or three times over.
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…………………………………………………………………………….ABOUT FUCKING TIME, i mean really this has taken what 30 odd years, i might be wrong but it could have taken Sunsoft god damn 100 years and i would have been pissed that they havent have a true sequel to the first Blaster Master and yea there was one on the PS1 which i gotten and tried to love but couldnt. it was a really, really, REALLY bad game, and should not have had Blaster Master in its title but hopefully this one would be a good game and just do things right this time around…. i also hope its playable on the DSi but i know that might be a no no for nintendo, which is sad ooh and this
that theme alone makes Blaster Master a classic and i hope there is a sweet remix to it
Sega’s Iron Man: The Movie video game was not a well-reviewed piece of interactive entertainment. When someone from Sega show you the sequel, they admit this. In theory it should be easy to explain how Iron Man 2 is better.
I saw Iron Man 2: The Video Game in New York yesterday at a showcase of upcoming Sega games. The man at the Xbox 360 controller explaining how the new game would surpass the original was Kyle Brink, a man who used to make flight simulator games like Falcon 3, then Sims games and then became the creative director for Iron Man 2, the game. No, he explained, he was not the creative director for the first one.
Iron Man 2 is being developed by Sega’s Secret Level, the same studio behind the first game. The third-person action game looks good in demos. The controllable Iron Man is an impressive specimen, a flying suit of armor that walks, hover, flies, punches and shoots through military bases, blowing up lots of enemy robots.
In the new game, players can choose to tackle a mission as Iron Man or the other major character from the movie, War Machine. They can outfit their armor, specifying one of the few close-combat fighting styles associated with a given suit of armor, selecting certain armaments. Brink went with a Muay Thai fighting style, a laser and some other weapons. He left his homing rockets at home base, something he regretted later during the mission he was showing. But that’s the idea: You’d try different load-outs for a mission and see what’s best and most fun.
Outfitting your character before battle — deciding whether to go with a good area-attack fighting style for clearing enemy clusters or a focus-attack scheme for pounding single massive enemies — is new. It’s the kind of upgrade expected in a sequel. But it’s not what guarantees a game series can climb up from infamy.
Why should gamers burned by the last game have faith that the new one could be good?
Brink offered the following reasons for Iron Man gaming fans to raise their hopes:
A Non-Movie Story:
Brink said that one of his first requests to Iron Man publisher Marvel Comics was to not have to tell the movie’s story. He said that decision was okayed almost immediately by new gaming-savvy management at Marvel. “They don’t want me making their movies,” Brink said, “And I don’t want them making my games.” He felt this freed his team to make a story and levels that suited the flow of a video game.
Better Flying And Hovering:
Brink said that the team on the first Iron Man game mistakenly clung to a control scheme that focus testers didn’t like. “They got married to a control scheme… and rode that horse into the ground,” he said. He rejected the original game’s idea of holding a controller trigger halfway to hover. In the sequel, a tap of a button puts Iron Man in a hover and then all the buttons of the controller are freed for what amounts to steady moveable-turret-style shooting. A double-tap sends Iron Man into flight mode, but, unlike in, say, Dark Void, flying isn’t fatal. “It would be ridiculous for walls to be a threat to Iron Man,” he said. Instead, Brink hopes that flying feels as comfortable as it would for someone who played a flight game, like the military fighter jet games he used to make.
Better Destruction and Lighting:
Brink said — and showed — that destruction should be a key element of an Iron Man game. Iron Man should be able to fly through buildings, break stuff, and see all of that look cool. Lighting is key and should be dynamic, Brink said, drawing a distinction from the static lighting that he said made the first game’s environments look sterile.
Brink discussed a lot of features during what was no more than 10 minutes of playing the game. He showed ways for Iron Man to hack and control enemies. He talked about ways for Iron Man to perform combo-breaking moves during close-quarter combat. He demonstrated how Iron Man can swiftly move from one enemy he is kicking to the next one he is punching with leans of the control stick, a la, Brink’s comparison, Batman: Arkham Asylum.
It’s hard to imagine any one thing Brink or anyone else at Sega can say about the new Iron Man 2 game that would alleviate gamer skepticism about the sequel.
Brink declined to field the softball that maybe hitting the movie-release deadline last time was the thing that hurt the development team. Every movie game has that problem, he said. It’s what you do by deadline that makes the difference. He sounded confident. Gamers can test out the results on all consoles in April.
I personally would only demo it. After the horrors that was the first one, i couldnt think about paying for this one or why they though it was a good idea to make another after the bull flop that was the first one. The one good thing the game did right was the flying but everything else was bull. am going to wait and see but i know in the end am not going to get this one either. Your not burning me sega
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i forgot when it came out but i love it, its the bees knees if bees got a knees i think they do but thy are some very small knees… anyway i dont know wy but something about monster hunter i love alot i mean its only about missions going out and doing 3 things: 1. gathering an item/free time, 2.hunting a monster to bring down its number/hunting season and 3. Killing something important and i dont mean like how your doing mission type 2. the monster your hunting in the 3rd type are mostly twice your size if not 10 to 80 times larger than you. they have more health and think too, well too a point anyway one you know a monsters pattern, you can beat it all the time.
So yea thats all your do really, is hunt. tell you do have many different tools to us, its not just run and gun, you can kinda with the bowgun but its not an easy thing to do really but weapon wise you got (and its a long list might i add)long swords, great swords, sword and shield, lance, gunlace, hammer,hunting horn, bow and arrows,bowgun and heavy bowgun. all the weapons are used and played with differently so just cause both the bowgun and the heavy bowgun use the same ammo dont think for a second that you can treat them the same, you would hate the game if you do.
The game also has a simple multi-player on the psp you need to use local wifi to do it, now this wouldn’t me much of a problem if i knew alot of people that had it but monster hunter is not a very popular in the USA, it is loved dearly in japan though wish i could go there and i would play with alot of others. there is AD-Hoc mode but i need wifi but more importantly i would need a PS3 since that is now a new feature in it i think it came to the just recently, but it would alow me to go online with the game and finally do group missions.
thats another thing, the missions while i did say there are 3 types but didnt mention they come in solo or 4 person co-op which is very cool from what i seen wish i could play it though, hopefully i would be able to find some games online for monster hunter. i do wonder how you do talk to people i dont want to join a co-op quest where i would get nothing but raped cause am not ready for that monster. thats something i do wonder about, would there be a way to chat?, all i know about the PS3 AD-Hoc is that it works with PSP games that allow some kind of AD-Hoc connection. so i guess its what kind of ability that is programmed and the thing is as far as i can tell there is not way to talk to the other person, and thats not good, well not with monster hunter. trust me on this you need to talk to the other person or you going to end up killing them, i think. I am not sure if you can hurt your ally but i think you could with how this game, i know anyone that a bow user(any kind may not be liked so much if they use anything that scatters) and great sword users(can do an infinite combo with the longest reach of all the melee weapons) so am thinking this could be a bad thing but maybe Ad-hoc on the ps3 would have some way for me to talk like if they are on my buddy list like on the 360 and even than i dont know.
See, when you go to the online or offline gathering hall, its kinda like the hub were you got to meet the other players, pick your missions and than go out and do it together. with that being said the though that comes to my mind is that when you are in there, there is no way to talk to the other players unless they are in the same room with you and i mean physical in the same room, what the PS3 is doing with the AD-hoc would be putting it online but i dont know if you can talk to the people which is important monster hunter.
…………well i think am done i guess :p